Information Design - Exercise 2
Edita Chew En Thung / 0357357
Information Design / Bachelor of Design (Honours) in Creative
Media / Taylor's University
Exercise 2
Table of Content
1. INSTRUCTIONS
2. PROCESS
i. FINAL
3. FEEDBACK
4. REFLECTION
INSTRUCTIONS
fig 1.0 | Module Information Booklet (MIB)
L.A.T.C.H (10%) – Present information according to this principle as a designed poster
PROCESS
L.A.T.C.H
L (Location): Jeju-do, South Korea (Jeju island raid)
A (Alphabet): Job Classes Hunter's Name alphabetically
C (Category): Job Classes (MOST IMPORTANT Hunters that were present
in Jeju-do raid (classifies beings into classes,
based on their abilities and fighting styles.))
H (Hierarchy): Hunter Levels (E-S rank) which is the strongest to
the weakest in EACH category
LOCATION
- Jeju Island raid (the ant's colony)
- South Korea & Japan (Hunter's origin Country)
ALPHABET
Hunter's names are alphabetically arranged/organised within their job classes.
1. Fighter Classes (Melee Combat)
- Baek Yoonho
- Cha Hae-In
2. Mage Classes (Magic Users)
- Choi Jong-In
- Kei
4. Assassin Classes (stealth Combat)
- Izawa Ippei
5. Healer Classes (Buffers & Utility)
- Akari Shimizu
- Min Byung-Gu
6. Special Unique Classes
- Sung Jinwoo
CATEGORY
1. Fighter Classes (Melee Combat)
2. Mage Classes (Magic Users)
3. Healer Classes (Buffers & Utility)
4. Assassin Classes
6. Special Unique Classes
HIERARCHY
In jeju-do raid, all that are present are S-rankers, so I will arrange according to the weakest S rankers to the strongest.
HIERARCHY
In jeju-do raid, all that are present are S-rankers, so I will arrange according to the weakest S rankers to the strongest.
Rank Summary in Order
- E-Rank (Weakest, barely stronger than humans)
- D-Rank (Low-tier, still weak)
- C-Rank (Mid-tier, balanced strength)
- B-Rank (High-tier, above average)
- A-Rank (Elite-tier, powerful but below S-Rank)
- S-Rank (Top-tier, strongest normal hunters)
- S+ Rank National Level Hunter (Beyond S-Rank, country-level power)
- Immeasurable. Sung Jinwoo (Shadow Monarch, God-tier power)
fig 1.1
I started to photoshop one of the many logos of Solo Leveling, as I
chose this for my poster.
fig 1.2
Then, I used illustrator to create this map of Korea as part of the
background and Location. Jeju island was the main attraction and where
the Hunters did the raid of the Anthill, so i created a location mark
radiating from Jeju island to indicate the importance.
fig 1.3
After that, I made icons of the job classes of the hunters that they would be categorised in. Then I proceeded to photoshop and create the individual hunter's game "cards" as their illustration to be presented in the poster.
fig 1.4
After consultation, I decided to go with overlaying South Korea so
that it looks less standing out as it's not the main importance of
the infographic poster. Then I added an illustration of the zoomed in illusion with the hunter's information and categorised.
fig 1.5
Then I proceeded with making the Hierarchy of the strongest to weakest hunter.
fig 1.6
I photoshopped the design of the system notification from solo leveling and traced it on illustrator to create the pattern corners of the labelling of the subheadings.
fig 1.7
Lastly, I added the "death" icon I made on illustrator to indicate the hunters that died meaninglessly during the raid, despite being S rank hunters, the threat was too powerful, but it all came to an end almost instantly when Hunter Sung Jin woo came into the scene and killed the boss on site.
Why is Sung jin woo rank as the strongest?
Because he's the only one who can level up while others remain as the same strength when they awaken these powers. It's already predetermined power, but Hunter Sung Jin woo defied all those norms.
All credits and references to pictures, etc: Link
HERE.
FINAL
FEEDBACK
- maybe create something with the design that can be extracted from
the original image, and create a frame with it.
- arrange it to align it on the same level as the hunter's job classes.
- arrange it to align it on the same level as the hunter's job classes.
REFLECTION
My progression as a designer has enabled me to develop robust
technical abilities that boost my creative conceptual presentations.
Industry-standard software has enabled me to turn raw ideas into
effective visual presentations which both appear beautiful and work
effectively as intended. The use of digital rendering along with
graphic layouts and multimedia elements combined with various
methods enabled the increased clarity and impact of my work. These
abilities have perfected my design approach while developing my
expertise to present professional solutions in visually impactful
ways.
My analysis of digital media brought me to understand its effective
capability to manipulate perceptions while creating stories in
design work. Interaction design alongside motion graphics and
properly organized layouts enable visual storytelling to improve
audience comprehension while they become more engaged. My
exploration with various platforms and tools enabled me to find
innovative ways for both improving my workflow efficiency and
achieving better concept displays. The digital media tools act as
vital elements to link conceptual thought with final execution since
they allow precise and impactful project communication.
Analyzing my progress shows me that software and digital media
mastery functions beyond trained execution as it remains essential
for the contemporary design world. I have strengthened my confidence
level to deliver ideas to different audiences because I learned to
use these tools effectively which improved the quality of my work.
In the future I plan to advance my mastery of developing digital
tools and investigate distinctive ways to improve my design delivery
methods. Through my ongoing learning process I will advance creative
boundaries by delivering my concepts with both innovation and clear
purpose.







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