Collaborative Design Practice
Edita Chew En Thung / 0357357
Collaborative Design Practice / Bachelor of Design (Honours)
in Creative Media / Taylor's University
Sugar High
INSTRUCTIONS
We are to collaborate in groups with other module's student project to create and design their desired board/card game like they are our clients.
Thew above are the deliverables that will be expected from this module.
PROCESS
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IMPORTANT LINKS :
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PROPOSAL (TASK 1)
Week 1
We chose between the 2 games of another module's project to have them designed and produced as our project, we started by drafting questions for conducting a simple survey to find out the user personas as the age range provided by our client is 13-18 yr olds and it will be hard to conduct survey to minors and have them play a board/tabletop card game of sorts.
Week 2
Continued on progress with finding elements and moodboards to kickstart the designs and have them up and running. Since no class was held, we conducted our own research and made he initial planning and theme of the game.
Week 3
After showing our progress to our lecturer, we proceeded with drafting even more logos and design wise, we have to gather all the necessary information and mood boards to fit the theme "little sugar friends" for the game Sugar High.
Week 4
After consulting sir about our designs, we are to finalise them and prepare for a presentation with Dr Luqman regarding our progress for the project.
PROPOSAL
We compiled our materials to put into the presentation slides.
Week 5
Dr Luqman came to access our presentation Proposal.
need to reflect to the game
don't only focus on the interview answer
explore about the sugar structure (hexagonal)
mascot not appealing
card shape need to consider because of the durability
After feedback, we proceeded to refine them and proceed with designing the drafts.
PROJECT IDEATION (TASK 2) FINAL
Week 6
worked on the mascot design and overall brand identity and make the moodboard more cohesive.
Week 7
After consulting the mascot with lecturer, we have finalised the final draft for the mascot and will test the card design cut out on week 8.
Week 8
After testing the card shape design with a few users, they all mentioned that
the design is plausible to play and shuffle, it's more ergonomic to them and
it's a different yet unique shape. It does make users want to know more about
the game if the elements of it looks interesting.
Week 9
I designed the basic template, pattern and logo placement and hand it over to my team member to place her illustrations.
Then I proceeded to change some of the elements inside to make it more legible and print ready.
I placed the self printed and cut version with a regular printer and glued it to the laser-cut cards front and back to make a simple lo-fi mockup of he 4 different types of designs: sabotage, advantage, star and bonus cards.
Then the rest are to finish their parts that were assigned to them while I did the resource counter and sizing while planning the placement of the items that were going into the box/packaging.
The materials, planning and ideation with executing were done/determined by me.
Week 10
I designed the packaging and the dieline.
My group went to the printing shop and discussed on the materials and what would work and not work for the following designs for the game we have designed for. Handpicking and nitpicking were done until deciding on which to use within the restraints against our budget and time.
I bought the materials for the stars, and foam for the box inside as well.










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